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Before registering for the Kansas Senior Games, please read the official rules and policies here. 

 RegistrationButton
 
DATE:
Saturday, September 16, 2017
SITE:
SportZone: 3907 SW Burlingame, Topeka, KS 66609.
TIME:
Check-in: 7:30 a.m.
Competition: 8:30 a.m.
FEE:
$150 per team. Registration fee must be paid by team captain.
 
By registering for this event all participants agree to the Kansas Senior Games NO REFUND policy.
REGISTRATION:
Click the "Register Now" link above for online registration. Online registration is strongly encouraged.
DEADLINE:
Saturday, September 2nd. Late entries will not be accepted.
T-SHIRTS:
Commemorative t-shirts will only be distributed to teams who have submitted their roster prior to September 2nd.
COMMISSIONER:  
 Lindsay Engleken, 785-438-0552, This email address is being protected from spambots. You need JavaScript enabled to view it.

TEAM ROSTERS & WAIVER FORMS:

  • Please read this section carefully regarding the policy and procedure for submitting Team Rosters and Waiver Forms.
  • Click here to print Team Roster and Waiver Form!
  • Commemorative t-shirts will only be distributed to teams who have submitted their team roster by September 2nd.
  • Roster and Waiver Deadline: 5 p.m. on Saturday, September 2nd: Your full roster must be submitted to our office by this date. Rosters will be frozen at this time. Your signed waiver form must also be received in our office by this date. Waivers will not be accepted at the event.
  • By registering for this event, all teams agree to follow the Roster & Waiver submission policies and procedures.
  • If the above deadline is not met, your team will be pulled from the tournament and a refund will NOT be issued.
  • Teams must check in at least hour one prior to their first game.
  • Roster limit of 10. Minimum of 3. Teams must be all of one gender.
  • Roster changes shall be allowed only as permitted under Rule F of the NSGA Official Sport Rules.

COMPETITION FORMAT:

  • All registration and team rules apply to non-playing coaches, non-playing captains, and non-playing bench personnel.
  • Athletes may compete with only one team per sport.
  • The age division for all competition will be determined by the age of the youngest team member as of December 31, 2017.
  • If numbers are conducive, teams will be divided into pools within their age division. Within each pool, a single round-robin tournament will be played. Each team will play a minimum of three games provided that all teams entered in the age group are present. Age groups with single team entries will be given exhibition opportunities with the nearest age group. A single team entry will be an automatic winner and will not detract from the record of any opposing team.
  • KSG reserves the right to change the tournament format for any age division based on entry numbers, space restrictions, or other circumstance.
  • Ties will be broken in the following matter: a. Overall record, b. Head-to-Head Competition, c. Defensive points allowed, d. Coin toss
  • This tournament will be conducted in accordance with National Collegiate Athletic Association (NCAA) rules except as modified herein. For a copy of NCAA rules please visit www.ncaa.org/.
  • No black-soled shoes will be permitted on the gym floor.
  • Balls will be provided.
  • Teams must have a minimum of three players on the floor to start a game. Teams may continue/finish with a minimum of two players on the floor.
  • Games will be played on half court by two teams of three players each, with a maximum of seven substitutes.
  • Playing times shall be two halves of 15 minutes of a continuously running clock with an intermission of five minutes.  In the last two minutes of each half, the clock will stop in accordance with normal basketball rules. The clock also stops after a made basket during the last minute of the second half.
  • A tie score at the end of regulation time will result in a three-minute stop clock overtime period. During the first overtime period, the clock will stop in accordance with normal basketball rules. If still tied, subsequent three-minute periods shall be played until the tie is broken.  After the first overtime period, all additional overtime periods will have a running clock except for the last minute in which the clock will stop in accordance with normal basketball rules. The clock also stops after a made basket during the last minute of all overtime periods. Ball possession will be determined by a coin flip for each overtime period. There will be a one-minute intermission before each overtime period. All individual and team fouls carry over into overtime.
  • Two time-outs are permitted per team per half. Timeouts do not carryover from one period to the next.  If a game proceeds to overtime, each team shall receive no more than one additional timeout, regardless of the number of overtimes.  Timeouts shall be 60 seconds in duration.  The clock will not run during timeouts.
  • Substitutions may be made after a basket, foul shot, stoppage of play or any other time an official beckons the player onto the court.
  • Players MUST be beckoned onto the court by the referee.  Entering the court without being beckoned will result in a warning from the official; all subsequent violations will result in a technical foul.
  • Both the offensive and defensive team may substitute after the first free throw of a two shot foul and after the second free throw of a three shot foul.
  • The defensive team can only substitute after a made basket or free throw (when it is the final free throw taken) if the offense is substituting at that time. Violating this rule will result in a warning from the official; all subsequent violations will result in a technical foul.
  • On all stoppage of play (i.e., violations such as traveling, double dribble, three seconds, or out of bounds, etc.) either team can substitute as long as they request to sub prior to the inbounder having the ball in the throw-in area.
  • The winner of the coin toss shall take the first possession. Possession at the start of the second half shall be determined by the possession arrow. Ball possession changes hands after each basket unless a technical or personal foul is awarded.
  • The game shall be played using the three-point line as the ‘check line’.  The ball shall be returned to a point behind the check line after each change of possession as follows:
    • After a made basket and all dead ball situations, the ball shall be placed in play from the top of the key. (“throw-in area”) The ball must be advanced into play by means of a pass to a teammate.  Violation of the throw-in area by the offense results in a loss of possession.
    • After a turnover or defensive rebound, the ball may be returned to any point behind the check line.  The player returning the ball behind the check line shall be in possession of the ball with both feet behind the line. (The ball does not have to pass behind the 3-point line: only the player’s feet.)
    • The penalty for failure to be in possession of the ball with both feet behind the line shall be loss of possession. 
    • The player who returns the ball behind the line may maintain possession and attempt to score.
  • Following a made basket or dead ball change of possession, the ball must be put in play within five seconds from the time the ball is in the throw-in area, regardless of whether or not the inbounder has taken possession of the ball.  If the ball is not put in play within five seconds, it shall be a violation, and possession shall be awarded to the defense with no change in the possession arrow. 
  • Player limitations during inbounding the ball:
    • The inbounder must be within 3 feet of the three-point line and must stay within the free throw lane extended area (12 feet wide), an area referred to as the throw-in area
    • The defense may defend anywhere on the court; however, no player (offensive or defensive) may enter the throw-in area, which is considered out of bounds.
    • The inbounder may not hand-off the ball to a teammate.
    • The inbounder’s teammates may not enter the three-second lane to receive a pass or set a screen until the inbounding teammate actually takes possession of the ball at the throw-in area; they may cross and exit the lane to reposition themselves prior to the inbounds pass.
    • The 3 second lane count and the 5 second closely guarded count should not begin until the defensive team (now the new offensive team) takes the ball behind the three point arc.
    • Violations of the throw-in area by the offense result in a loss of possession.
    • Violations of the throw-in area by the defense result in a warning followed by a technical foul (2 shots).
  • A player is disqualified on his/her fifth foul. Technical fouls will be assessed in accordance with NCAA rules.
  • All personal and technical fouls shall be counted against a team total. After the seventh team foul, a bonus shall be awarded for the remainder of the game.  Team fouls carry over into the second half and overtime periods.
  • Penalties for fouls shall be as set forth below:
    • Shooting Fouls
      • If a shooting foul occurs during the running time part of the game:
        • All players will remain behind the arc and the offense will re-gain possession of the ball, even if the clock goes to the two minute mark. At that time the clock will stop until the ball is put into play again from the throw in area.
        • All players behind the arc may cross the arc once the shooter releases the ball. The shooter may cross the free throw line after the ball strikes the rim, flange, backboard, or retrieve the ball upon completion of the last free throw.
      • If a shooting foul occurs during the stopped time portion of the game.
        • The free-throw shooter shall not break the vertical plane of the free-throw line with either foot until the ball strikes the rim, flange, backboard, or until the free throw ends.
        • No player shall enter or leave a marked lane space or contact any part of the court outside the marked lane space until the free-throw shooter has released the ball.
    • Prior to the seventh team foul.
      • Any common foul shall result in loss of possession for the offending team.
      • Any player control foul shall result in disallowing a converted basket and loss of possession;
      • Any shooting foul with a missed basket shall result in two free throws (three for a three-point attempt), and the offended team shall retain possession.
      • Any shooting foul with a converted basket shall result in the basket being awarded along with one free throw, and the offended team shall retain possession.
    • Beginning with the seventh team foul:
      • Any common foul shall result in a single free throw plus a bonus free throw-throw if the player makes the first free-throw, and the offended team shall retain possession.
      • Any player control foul shall result in disallowing a converted basket and a change in possession.
      • Any shooting foul with a missed basket shall result in two free throws (three for a three-point attempt), and the offended team shall retain possession.
      • Any shooting foul with a converted basket shall result in the basket being awarded along with one free throw and the offended team shall retain possession.
    • Beginning with the 10th team foul:
      • Any common foul shall result in two free throws, and the offended team shall retain possession;
      • Any player control foul shall result in disallowing a converted basket and a change in possession;
      • Any shooting foul with a missed basket shall result in two free throws (three for a three-point attempt), and the offended team shall retain possession;
      • Any shooting foul with a converted basket shall result in the basket being awarded along with one free throw, and the offended team shall retain possession.
  • During the last two minutes of the each half, and any overtime period, the automatic awarding of team possession after free throws does not apply (live rebounding will be in effect.)
    • During live rebounding all players on both teams are allowed to line up along the free throw lane when the free throws are shot
    • If the shooter makes the last awarded free throw, the opposing team will inbound the ball
  • Team clothing should be of like design and color. Teams are encouraged to have both "home" and "away" uniforms with jerseys numbered front and back.
  • Three point shots are allowed. The three point line distance for both men and women will be 19’ feet, 9 inches
  • Officials do not put the ball in play except at the start of each half. The referee will handle the rebound of the first free throw (first and second free throws if three shots are being taken) and then will not handle the ball after the last free throw.

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